Language App

Retaining Users by Serving Advanced Learners

Problems

Less than 5% of language learners reach the upper levels of popular language learning apps, and claims of practical language skill gains from app learning alone are questionable.

Solutions

Low-wait language lobbies where users can converse in-app.

AI chatbots customizable according to user interests.

Extended reading and listening in the main curriculum path. 

Outcomes

I predict that implementing my recommended features will increase the number of advanced users by 100%, such as those who reach ACTFL’s intermediate-high level. 

Research Process

1. Discovery Interviews

Objective: I wanted to test my hypothesis that users would use and benefit from the same app features I would find useful.

2. Academic Literature Review

Objective: To gather information from credible sources that would challenge or confirm the data from discovery interviews

3. Competitor Analysis

Objective: To test my assumption that current market offerings do not already have features similar the ones I had in mind, and to uncover other shortcomings that might be exploited to gain market share. 

4. Triangulation of Data

Objective: To find a common thread among the insights from my other research methods and strengthen the legitimacy of my recommendations.

User Interviews

Methodology: I interviewed potential users and made an affinity diagram of quotes that stood out when listening to recordings of our sessions.

Affinity Diagram
Interview Plan

Findings:

Learners want Customization

Learners want Customization

Language learners use many different methods and resources. They often do so simultaneously, and they are wary of the effectiveness of any one method alone.

Customize! When we went to Costa Rica, I wished there was an option for construction terms.

-Participant 1

Speaking and Listening

Learners want to speak and listen

Speaking and Listening

Learners want to Speak and listen

Both respondents mentioned that they would want help with what is most difficult for them, speaking and listening. Real-time, authentic conversation improves both abilities simultaneously.

Those classes got me to a place where I could comprehend, but I wouldn’t say I was conversational.

-Participant 1

Video Call

Learners Want to Connect

Video Call

Learners want to connect

Language learners use many different methods and resources. They often do so simultaneously, and they are wary of the effectiveness
of any one method alone.

YES! I think of that as like gaming lobbies.

-Participant 2

AI Bot Drawing

Learners are curious and wary of AI

AI Bot Drawing

Learners are curious and wary of AI

Both participants expressed misgivings about AI’s impact on society, even participant 2 who works in the tech industry.

However, both said that it could be a powerful tool if leveraged to individualize instruction for learning apps. 

AI is not “genrative,” it’s plagiarative…but I’d try it in a langauge app.

-Participant 2

Academic Literature Review

Methodology: I read 5 articles on tech-assisted language learning and made a master list of my highlights. Further examination and annotation of my notes revealed three key insights.

Findings:

personalization

“The features they liked best about using apps to support their learning outside class were flexibility, convenience, portability, and the ability to personalize.” (Rosell-Aguilar, 2017)

Interpersonal communication

In oral interaction, there is “more communication breakdown and negotiation” and therefore more opportunities for growth. (Chappelle, 2009)

Weak claims of efficacy

Many claims by language apps are often based on flawed, in-house studies. (Jiang et al, 2021) These studies are used to imply general fluency is a common outcome while failing to mention their product’s shortcomings in teaching interpersonal communication.

Competitive Analysis

Methodology: I made a feature comparison chart in a spreadsheet to determine each of the top three language app’s strengths and weaknesses. 

Findings:

Points/Gamification

All of the top three apps have points and rewards systems. Rosetta Stone is weaker in this area. Many users will expect some form of gamification based on past experience.

Input vs grammar

None of these apps feature extensive input (reading/listening) or authentic production in their core curriculum as recommended by many second language acquisition (SLA) researchers. (Thorne et al, 2011)

chat/user interaction

All apps underutilize video chat to connect people on the app, though Babbel and Rosetta do have some limited offerings. Developing communication channels between users may yield a significant competitive advantage.

Ai

At the time of this case study’s publication, only Duolingo had an AI chatbot, and it’s features were limited. 

Data Triangulation

I synthesized findings  from data collection into three main recommendations: 

Learners want choices

Our literature review and interviews both yielded the insight that language learners want to customize their learning experience.

Listening and reading

All three research methods informed us that the approach of many language apps should be replaced with one that focuses on comprehension.

Communication practice

All three methods confirm the need for better interpersonal communication practice options in language learning apps.

Pre-wireframe Ideation

I experimented with an AI wireframing assistant in Figma. 

After giving a couple of different prompts, I realized that the outputs were far from perfect, but I took a few ideas from them into the sketching process.

AI Wire 1

AI Wireframe Two

AI Wire 2

Sketches

Hand-drawn Sketches

User Flow Diagram

To finalize my decisions about which screens to wireframe, I made a user flow diagram. Based on the result, I decided to add a lesson question screen and a button not included in my sketches.  

User Flow Diagram

Wireframes

The following wireframes represent a user’s path from the app home through a lesson and to the commication options screen.

App Home

Learners are given several ways to start practicing and tutorials that explain the app’s approach.

Question Screen

Lesson Question

This question incorporates  comprehension practice while remaining concise.

Lesson End Screen

Lesson Completion

The learner is given the option of to change learning 

Connect Now Screen

communication

“Connect Now” is an option in the bottom nav menu, and can also be tapped at the end of each lesson to practice interpersonal communication. 

Results & Impact

By fostering a sense of success through interaction and greater language proficiency gains (and not only gamified rewards systems), students will maintain higher levels of motivation and be far less likely to look to other apps or methods.

I predict that learners reaching ACTFL’s  intermediate-high level or beyond would at least double for an app that implements my recommendations. 

Attrition Graph

Questions About Me?

I’d love to talk about my experience and design approach with you.

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